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INI File  |  1998-12-15  |  9.7 KB  |  507 lines

  1. [ConbowAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=54
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpDie
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=dropweapon
  18. Movement10=fallback
  19. Movement11=fallfwd
  20. Movement12=firedie
  21. Movement13=icedie
  22. Movement14=jump
  23. Movement15=jumpDie
  24. Movement16=jumpEnd
  25. Movement17=jumpHold
  26. Movement18=left
  27. Movement19=magicReact
  28. Movement20=out
  29. Movement21=portal
  30. Movement22=portalx
  31. Movement23=pullunder
  32. Movement24=react
  33. Movement25=reactback
  34. Movement26=right
  35. Movement27=run
  36. Movement28=runjump
  37. Movement29=runJumpDie
  38. Movement30=runjumpHold
  39. Movement31=stop
  40. Movement32=walk
  41. Movement33=waterrun
  42. Movement34=waterwalk
  43. Movement35=badie
  44. Movement36=teleportdown
  45. Movement37=teleportup
  46. Movement38=jumprun
  47. Movement39=jumpstop
  48. Movement40=runstopleft
  49. Movement41=runstopright
  50. Movement42=runwaterrun
  51. Movement43=stoprun
  52. Movement44=stoprunstop
  53. Movement45=stopwalk
  54. Movement46=stopwalkstop
  55. Movement47=stopwaterrun
  56. Movement48=stopwaterwalk
  57. Movement49=walkstopleft
  58. Movement50=walkstopright
  59. Movement51=walkwaterwalk
  60. Movement52=waterrunrun
  61. Movement53=waterwalkwalk
  62.  
  63. nRequiredLoops=35
  64. nSpecificLoops=3
  65. nTransitionLoops=16
  66.  
  67. ;Required Animations-------------------------------------------------------
  68. [movement0]
  69. frames0=9
  70. loop=cb_atack.kqs cb_atack 0.000000 1.0 0 0
  71. nCue=2
  72. cue0=0.000000 playsound crossbow.aud
  73. cue1=0.111111 do 
  74. nTransition=0
  75.  
  76. [movement1]
  77. frames1=13
  78. loop=cb_shth.kqs cb_shth 0.000000 1.0 0 0
  79. nCue=2
  80. cue0=0.923077 footstep
  81. cue1=0.307692 playsound weapon.aud
  82. nTransition=0
  83.  
  84. [movement2]
  85. frames2=18
  86. loop=cb_walk.kqs cb_walk 0.000000 -1.0 1 1
  87. nCue=2
  88. cue0=0.055556 footstep
  89. cue1=0.555556 footstep
  90. nTransition=0
  91.  
  92. [movement3]
  93. frames3=19
  94. loop=cb_bkjmp.kqs cb_bkjmp 0.000000 1.0 0 0
  95. nCue=1
  96. cue0=0.368421 playsound jump.aud
  97. nTransition=0
  98.  
  99. [movement4]
  100. frames4=11
  101. loop=cb_bkdie.kqs cb_bkdie 0.000000 1.0 0 0
  102. nCue=1
  103. cue0=0.000000 playsound jumpdie.aud
  104. nTransition=0
  105.  
  106. [movement5]
  107. frames5=12
  108. loop=cb_bkstp.kqs cb_bkstp 0.000000 1.0 0 0
  109. nCue=2
  110. cue0=0.083333 footstep
  111. cue1=0.166667 footstep
  112. nTransition=0
  113.  
  114. [movement6]
  115. frames6=4
  116. loop=cb_bkhld.kqs cb_bkhld 0.000000 1.0 1 1
  117. nCue=0
  118. nTransition=0
  119.  
  120. [movement7]
  121. frames7=8
  122. loop=Cb_crash.KQS Cb_crash 0.000000 1.0 0 0
  123. nCue=3
  124. cue0=0.000000 playsound crash.aud
  125. cue1=0.500000 footstep
  126. cue2=0.875000 footstep
  127. nTransition=0
  128.  
  129. [movement8]
  130. frames8=43
  131. loop=cb_die.kqs cb_die 0.000000 1.0 0 0
  132. nCue=3
  133. cue0=0.000000 playsound conrdies.aud
  134. cue1=0.813953 playsound whipout.aud
  135. cue2=0.860465 playsound dropbow.aud
  136. nTransition=0
  137.  
  138. [movement9]
  139. frames9=9
  140. loop=cb_dtht.KQS cb_dtht 0.000000 1.0 0 0
  141. nCue=1
  142. cue0=0.000000 playsound c_dropit.aud
  143. nTransition=0
  144.  
  145. [movement10]
  146. frames10=14
  147. loop=Cb_falbk.kqs Cb_falbk 0.000000 1.0 0 0
  148. nCue=0
  149. nTransition=0
  150.  
  151. [movement11]
  152. frames11=14
  153. loop=Cb_flfwd.kqs Cb_flfwd 0.000000 1.0 0 0
  154. nCue=0
  155. nTransition=0
  156.  
  157. [movement12]
  158. frames12=115
  159. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  160. nCue=1
  161. cue0=0.000000 playsound firedie.aud
  162. nTransition=0
  163.  
  164. [movement13]
  165. frames13=42
  166. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  167. nCue=1
  168. cue0=0.000000 playsound c_iced.aud
  169. nTransition=0
  170.  
  171. [movement14]
  172. frames14=21
  173. loop=cb_jump.kqs cb_jump 0.000000 1.0 0 0
  174. nCue=1
  175. cue0=0.380952 playsound jump.aud
  176. nTransition=0
  177.  
  178. [movement15]
  179. frames15=11
  180. loop=cb_jdie.kqs cb_jdie 0.000000 1.0 0 0
  181. nCue=1
  182. cue0=0.000000 playsound jumpdie.aud
  183. nTransition=0
  184.  
  185. [movement16]
  186. frames16=11
  187. loop=cb_jstp.kqs cb_jstp 0.000000 1.0 0 0
  188. nCue=2
  189. cue0=0.000000 footstep
  190. cue1=0.090909 footstep
  191. nTransition=0
  192.  
  193. [movement17]
  194. frames17=3
  195. loop=cb_jhld.kqs cb_jhld 0.000000 1.0 1 1
  196. nCue=0
  197. nTransition=0
  198.  
  199. [movement18]
  200. frames18=11
  201. loop=cb_pivlt.kqs cb_pivlt 0.000000 1.0 1 1
  202. nCue=2
  203. cue0=0.909091 footstep
  204. cue1=0.454545 footstep
  205. nTransition=0
  206.  
  207. [movement19]
  208. frames19=46
  209. loop=cb_wprct.kqs cb_wprct 0.000000 1.0 0 0
  210. nCue=5
  211. cue0=0.065217 footstep
  212. cue1=0.782609 footstep
  213. cue2=0.826087 footstep
  214. cue3=0.086957 footstep
  215. cue4=0.108696 playsound magicrct.aud
  216. nTransition=0
  217.  
  218. [movement20]
  219. frames20=11
  220. loop=cb_draw.kqs cb_draw 0.000000 1.0 0 0
  221. nCue=2
  222. cue0=0.090909 playsound weapon.aud
  223. cue1=0.727273 footstep
  224. nTransition=0
  225.  
  226. [movement21]
  227. frames21=21
  228. loop=c_portl.kqs c_portl 0.000000 1.0 0 0
  229. nCue=1
  230. cue0=0.000000 playsound Portal.aud
  231. nTransition=0
  232.  
  233. [movement22]
  234. frames22=31
  235. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  236. nCue=4
  237. cue0=0.000000 playsound Portalb.aud
  238. cue1=0.516129 footstep
  239. cue2=0.548387 footstep
  240. cue3=0.935484 footstep
  241. nTransition=0
  242.  
  243. [movement23]
  244. frames23=69
  245. loop=cb_drdn.KQS cb_drdn 0.000000 1.0 0 0
  246. nCue=1
  247. cue0=0.000000 playsound Under.aud
  248. nTransition=0
  249.  
  250. [movement24]
  251. frames24=12
  252. loop=cb_react.kqs cb_react 0.000000 1.0 0 0
  253. nCue=1
  254. cue0=0.000000 playsound conrouch.aud
  255. nTransition=0
  256.  
  257. [movement25]
  258. frames25=22
  259. loop=cb_rctbk.kqs cb_rctbk 0.000000 1.0 0 0
  260. nCue=3
  261. cue0=0.000000 playsound conrowbk.aud
  262. cue1=0.590909 footstep
  263. cue2=0.363636 footstep
  264. nTransition=0
  265.  
  266. [movement26]
  267. frames26=11
  268. loop=cb_pivrt.kqs cb_pivrt 0.000000 1.0 1 1
  269. nCue=2
  270. cue0=0.909091 footstep
  271. cue1=0.454545 footstep
  272. nTransition=0
  273.  
  274. [movement27]
  275. frames27=15
  276. loop=cb_run.kqs cb_run 0.000000 1.0 1 1
  277. nCue=2
  278. cue0=0.066667 footstep
  279. cue1=0.600000 footstep
  280. nTransition=4
  281. transition0=0.066667 stop 0.000000 runstopright
  282. ;toFrames0=21
  283. transition1=0.866667 stop 0.000000 stoprunstop
  284. ;toFrames1=21
  285. transition2=0.600000 stop 0.000000 runstopleft
  286. ;toFrames2=21
  287. transition3=0.600000 waterrun 0.055556 runwaterrun
  288. ;toFrames3=18
  289.  
  290. [movement28]
  291. frames28=20
  292. loop=cb_rjump.kqs cb_rjump 0.000000 1.0 0 0
  293. nCue=1
  294. cue0=0.100000 playsound jump.aud
  295. nTransition=0
  296.  
  297. [movement29]
  298. frames29=11
  299. loop=cb_rjdie.kqs cb_rjdie 0.000000 1.0 0 0
  300. nCue=1
  301. cue0=0.000000 playsound jumpdie.aud
  302. nTransition=0
  303.  
  304. [movement30]
  305. frames30=3
  306. loop=cb_rjhld.kqs cb_rjhld 0.000000 1.0 1 1
  307. nCue=0
  308. nTransition=2
  309. transition0=-1 run 0.800000 jumprun
  310. ;toFrames0=15
  311. transition1=-1 stop 0.000000 jumpstop
  312. ;toFrames1=21
  313.  
  314. [movement31]
  315. frames31=21
  316. loop=cb_stop.kqs cb_stop 0.000000 1.0 1 1
  317. nCue=0
  318. nTransition=4
  319. transition0=-1 run 0.800000 stoprun
  320. ;toFrames0=15
  321. transition1=-1 walk 0.222222 stopwalk
  322. ;toFrames1=18
  323. transition2=-1 waterrun 0.555556 stopwaterrun
  324. ;toFrames2=18
  325. transition3=-1 waterwalk 0.833333 stopwaterwalk
  326. ;toFrames3=24
  327.  
  328. [movement32]
  329. frames32=18
  330. loop=cb_walk.kqs cb_walk 0.000000 1.0 1 1
  331. nCue=2
  332. cue0=0.055556 footstep
  333. cue1=0.555556 footstep
  334. nTransition=4
  335. transition0=0.055556 stop 0.000000 walkstopleft
  336. ;toFrames0=21
  337. transition1=0.277778 stop 0.000000 stopwalkstop
  338. ;toFrames1=21
  339. transition2=0.444444 waterwalk 0.541667 walkwaterwalk
  340. ;toFrames2=24
  341. transition3=0.500000 stop 0.000000 walkstopright
  342. ;toFrames3=21
  343.  
  344. [movement33]
  345. frames33=18
  346. loop=cb_swrun.KQS cb_swrun 0.000000 1.0 1 1
  347. nCue=2
  348. cue0=0.000000 footstep
  349. cue1=0.500000 footstep
  350. nTransition=1
  351. transition0=0.500000 run 0.000000 waterrunrun
  352. ;toFrames0=15
  353.  
  354. [movement34]
  355. frames34=24
  356. loop=cb_swwlk.KQS cb_swwlk 0.000000 1.0 1 1
  357. nCue=2
  358. cue0=0.583333 footstep
  359. cue1=0.083333 footstep
  360. nTransition=1
  361. transition0=0.583333 walk 0.444444 waterwalkwalk
  362. ;toFrames0=18
  363.  
  364. ;Specific Animations-------------------------------------------------------
  365. [movement35]
  366. frames35=201
  367. loop=cb_badie.KQS cb_badie 0.000000 1.0 0 0
  368. nCue=0
  369. nTransition=0
  370.  
  371. [movement36]
  372. frames36=21
  373. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  374. nCue=1
  375. cue0=0.000000 playsound poofdown.aud
  376. nTransition=0
  377.  
  378. [movement37]
  379. frames37=22
  380. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  381. nCue=3
  382. cue0=0.000000 playsound poofup.aud
  383. cue1=0.727273 footstep
  384. cue2=0.772727 footstep
  385. nTransition=0
  386.  
  387. ;Transition Animations-----------------------------------------------------
  388. [movement38]
  389. frames38=4
  390. loop=cb_jmprn.kqs cb_jmprn 0.000000 1.0 0 0
  391. nCue=1
  392. cue0=0.750000 footstep
  393. nTransition=0
  394.  
  395. [movement39]
  396. frames39=16
  397. loop=cb_jmpst.kqs cb_jmpst 0.000000 1.0 0 0
  398. nCue=2
  399. cue0=0.062500 footstep
  400. cue1=0.125000 footstep
  401. nTransition=0
  402.  
  403. [movement40]
  404. frames40=12
  405. loop=cb_rstpl.kqs cb_rstpl 0.000000 1.0 0 0
  406. nCue=3
  407. cue0=0.083333 footstep
  408. cue1=0.416667 footstep
  409. cue2=0.666667 footstep
  410. nTransition=0
  411.  
  412. [movement41]
  413. frames41=12
  414. loop=cb_rstpr.kqs cb_rstpr 0.000000 1.0 0 0
  415. nCue=3
  416. cue0=0.083333 footstep
  417. cue1=0.416667 footstep
  418. cue2=0.500000 footstep
  419. nTransition=0
  420.  
  421. [movement42]
  422. frames42=8
  423. loop=cb_rnsrn.KQS cb_rnsrn 0.000000 1.0 0 0
  424. nCue=1
  425. cue0=0.125000 footstep
  426. nTransition=0
  427.  
  428. [movement43]
  429. frames43=7
  430. loop=cb_stprn.kqs cb_stprn 0.000000 1.0 0 0
  431. nCue=0
  432. nTransition=0
  433.  
  434. [movement44]
  435. frames44=11
  436. loop=cb_strst.kqs cb_strst 0.000000 1.0 0 0
  437. nCue=2
  438. cue0=0.363636 footstep
  439. cue1=0.545455 footstep
  440. nTransition=0
  441.  
  442. [movement45]
  443. frames45=8
  444. loop=cb_stpwk.kqs cb_stpwk 0.000000 1.0 0 0
  445. nCue=0
  446. nTransition=0
  447.  
  448. [movement46]
  449. frames46=10
  450. loop=cb_stwst.kqs cb_stwst 0.000000 1.0 0 0
  451. nCue=2
  452. cue0=0.300000 footstep
  453. cue1=0.800000 footstep
  454. nTransition=0
  455.  
  456. [movement47]
  457. frames47=7
  458. loop=cb_stsrn.KQS cb_stsrn 0.000000 1.0 0 0
  459. nCue=1
  460. cue0=0.571429 footstep
  461. nTransition=0
  462.  
  463. [movement48]
  464. frames48=9
  465. loop=cb_stswk.KQS cb_stswk 0.000000 1.0 0 0
  466. nCue=1
  467. cue0=0.555556 footstep
  468. nTransition=0
  469.  
  470. [movement49]
  471. frames49=7
  472. loop=cb_wstpl.kqs cb_wstpl 0.000000 1.0 0 0
  473. nCue=2
  474. cue0=0.142857 footstep
  475. cue1=0.571429 footstep
  476. nTransition=0
  477.  
  478. [movement50]
  479. frames50=11
  480. loop=cb_wstpr.kqs cb_wstpr 0.000000 1.0 0 0
  481. nCue=2
  482. cue0=0.000000 footstep
  483. cue1=0.454545 footstep
  484. nTransition=0
  485.  
  486. [movement51]
  487. frames51=10
  488. loop=cb_wkswk.KQS cb_wkswk 0.000000 1.0 0 0
  489. nCue=1
  490. cue0=0.300000 footstep
  491. nTransition=0
  492.  
  493. [movement52]
  494. frames52=6
  495. loop=cb_srnrn.KQS cb_srnrn 0.000000 1.0 0 0
  496. nCue=1
  497. cue0=0.000000 footstep
  498. nTransition=0
  499.  
  500. [movement53]
  501. frames53=7
  502. loop=cb_swkwk.KQS cb_swkwk 0.000000 1.0 0 0
  503. nCue=1
  504. cue0=0.142857 footstep
  505. nTransition=0
  506.  
  507.